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Author Topic: Changing of MVP cards.  (Read 774 times)

Offline Nx Male

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Changing of MVP cards.
« on: March 20, 2010, 01:15:21 AM »
Ok~ as most of you know, alot of mvp cards are fairly useless and considered junk. So this topic marks the beginning of the weaker card buffs -cheer now D;< or dai-

Basically, post REALISTIC changes you think would suit the card.
Below im posting the works in progress.

Atroce Card - Give it the default doppelganger effect, instead chance on hit, aswell as slight atk increase

Doppelganger Card - Increase the bonus Aspd rate

Dracula Card - 20% chance to gain 5% damage as SP back. 2% chance to Vanish enemies SP by 5%.

Eddga Card - Remove the HP penalty, Working on no flinch endure effect, so its more useable

Evil Snake Lord - +5 INT +40% Immunity to Stone Curse and Freeze effects.

Incantation Samurai - Allow defense ignore on Boss monsters too (Thanny affects all aswell, see no harm in this)

Lady Tanee Card - Remove HP penalty, Lets face it, if someone uses it to amp asura, they will die based on most people's reflect anyways even without less HP

Orc Hero Card - +3% Max Hp + Immune to Stun/Silence/Curse/Blind

Osiris Card - additional 5% max hp/sp and 5% hp/sp recovery

Pharaoh Card - 30% reduced SP consumption + ((vit/10)*(int/10))MaxSP

Sniper Card - 25% chance to gain 25% damage as HP back, +10% damage with bow class weapons

Vesper Card - Ignore 30% mdef on Boss Monsters, Ignore 5% mdef on Non-Boss(players included)

High Wizard Card - additional 5% Matk if used with Vesper Card


Player input is welcome.
« Last Edit: March 20, 2010, 03:13:11 AM by Nx »
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Offline Derby Male

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Re: Changing of MVP cards.
« Reply #1 on: March 20, 2010, 02:06:18 AM »
Atroce Card - How bout ASPD Increase by a certain % + chance to use Triple Attack.
Lady Tanee Card - Remove HP Penalty and make additional SP +40% instead of 50%
Sniper Card - Increase % to gain HP and increase damage of bow attacks by 10%
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Offline Nx Male

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Re: Changing of MVP cards.
« Reply #2 on: March 20, 2010, 02:11:54 AM »
Good idea on sniper card, but.... Triple attack is imba since it triggers even on misses and Bypasses Perfect Dodge, so thats a nogo.

Tanee... See no point in nerfing the sp % atm, unless asura manages to get unbearable, then maybe.
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Offline Eunice Female

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Re: Changing of MVP cards.
« Reply #3 on: March 20, 2010, 02:55:23 AM »
-CHEEEEEEEEERS-
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Offline forumnoob

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Re: Changing of MVP cards.
« Reply #4 on: March 20, 2010, 10:23:23 AM »
You forgot some mvp's

High Priest card
Drake
Beelzebub
Phreeoni
Dark Lord
Moonlight
Mistress?
LOD?(if Coma does not work)
General Enigma Cenia?
Pharaoh
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Offline Haru Taru

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Re: Changing of MVP cards.
« Reply #5 on: March 20, 2010, 12:53:16 PM »
any suggestions for the cards you mentioned?
also, pharaoh was already on the list.

I reckon general egnigem cenia is fine as is.
LoD has working coma
Mistress is fine as is imo
Moonie.. hmm hard to say, but speed boost is hax for people without soul set
Dark Lord imo is fine too, but nx mentioned something about aftercast
Phreeoni is fine.
Beelzebub.. lol maybe something more useful could be nice i guess..
Drake, well size modifiers are nice for hunting, idk could maybe make weapon unbreakable as well?
No idea bout high priest.
« Last Edit: March 20, 2010, 12:59:35 PM by Haru Taru »
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Offline forumnoob

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Re: Changing of MVP cards.
« Reply #6 on: March 21, 2010, 12:00:50 AM »
High Priest card - no idea also

Drake - weapon perfection effect

Phreeoni - it suck now coz of weapon blocking

Dark Lord - give it an additional stat like 3 or 2

Mistress? - add an int to it

General Enigma Cenia - add stat

Dracula - invoker of death effect (since you cant get 1 anymore) or add a 3% chance autocasting stone curse lvl 3

ktullanax - not good also..but no idea what to suggest

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Offline Val

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Re: Changing of MVP cards.
« Reply #7 on: March 22, 2010, 01:24:20 AM »
Dark Lord is pretty fine as it is, for such a high spawn mvp. Don't touch those which don't really require it.

High Priest Card- maybe just a high rate of casting a high level of assumpt? That should be quite powerful.

How is High Wizard card weak...?

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Offline Nx Male

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Re: Changing of MVP cards.
« Reply #8 on: March 22, 2010, 06:09:21 AM »
@val, its not weak, the hwiz card is just a secondary piece of the vesper/hwiz combo, since both are headgear and both are mdef ignore
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Offline Val

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Re: Changing of MVP cards.
« Reply #9 on: March 22, 2010, 06:32:17 AM »
Just saying cause I highly doubt extra matk is a good idea when you already have high friggin wizard card. I know, trying to increase vesper's worth, but still.
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Offline Derby Male

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Re: Changing of MVP cards.
« Reply #10 on: March 22, 2010, 06:49:40 AM »
Orc hero- +3% max hp and Immune to Deep Sleep. Sounds nice :D
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Offline Nx Male

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Re: Changing of MVP cards.
« Reply #11 on: March 22, 2010, 06:29:59 PM »
Deep sleep is not a "common" effect ailment, there is no way to make a card immune (me and holg have BOTH tried and both gave up with huge headaches after smashing our computers)
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Offline Val

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Re: Changing of MVP cards.
« Reply #12 on: March 23, 2010, 06:39:22 AM »
Hm, for Amon Ra, is it possible to code a HP triggered script? Like if your HP reaches 1% and below, you instantly heal a certain amount. Something along those lines.
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Offline Derby Male

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Re: Changing of MVP cards.
« Reply #13 on: March 23, 2010, 05:48:37 PM »
Amon Ra is ghey enuf already val D:<

Doppelganger - Makes a weapon unstrippable + Bonus aspd
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Offline Haru Taru

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Re: Changing of MVP cards.
« Reply #14 on: March 23, 2010, 07:31:54 PM »
making a weapon unstripable is going a bit overboard.
the fact that you are already able to increase your aspd without investing a massive number of points into agi allows you to place them elsewhere.
(and since flee is quite irrelevant unless you actually max it, my argument stands)

eg. A whitesmith may not need to put more than 50 points into agi with a doppelganger card in an axe+adrenaline rush
« Last Edit: March 23, 2010, 07:33:46 PM by Haru Taru »
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