Ok~ as most of you know, alot of mvp cards are fairly useless and considered junk. So this topic marks the beginning of the weaker card buffs -cheer now D;< or dai-
Basically, post REALISTIC changes you think would suit the card.
Below im posting the works in progress.
Atroce Card - Give it the default doppelganger effect, instead chance on hit, aswell as slight atk increase
Doppelganger Card - Increase the bonus Aspd rate
Dracula Card - 20% chance to gain 5% damage as SP back. 2% chance to Vanish enemies SP by 5%.
Eddga Card - Remove the HP penalty, Working on no flinch endure effect, so its more useable
Evil Snake Lord - +5 INT +40% Immunity to Stone Curse and Freeze effects.
Incantation Samurai - Allow defense ignore on Boss monsters too (Thanny affects all aswell, see no harm in this)
Lady Tanee Card - Remove HP penalty, Lets face it, if someone uses it to amp asura, they will die based on most people's reflect anyways even without less HP
Orc Hero Card - +3% Max Hp + Immune to Stun/Silence/Curse/Blind
Osiris Card - additional 5% max hp/sp and 5% hp/sp recovery
Pharaoh Card - 30% reduced SP consumption + ((vit/10)*(int/10))MaxSP
Sniper Card - 25% chance to gain 25% damage as HP back, +10% damage with bow class weapons
Vesper Card - Ignore 30% mdef on Boss Monsters, Ignore 5% mdef on Non-Boss(players included)
High Wizard Card - additional 5% Matk if used with Vesper Card
Player input is welcome.