Basically this will be the Topic to make all skill suggestions to regarding 3rds.
Within this first post, will be listed all the changes added/pending. I'll personally check this topic frequently.
Skill Changes:Wanderer/MinstrelDeep Sleep Lullaby - We have added a cooldown of 10 seconds to this skill, while the duration is now 9 seconds of sleep now deals with immunities.
Voice of Siren - has a default of 2.5 seconds of Aftercast delay, added cooldown to match duration. Success reduced to 50% pending gvg flaggin durations
Severe Rainstorm - Now requires a whip/music instrument to be equipped. Slightly longer duration. Now takes weapon element.
Poem of the Netherworld - Is now basically "Ankle Snare" will hold people in place in a 3x3 area around the note. Note should be breakable.
Atk/Matk Dances - Now have massive reductions on the penalties and buffs of those stats. (No more double Matk/Atk)
Valley of Death - Now revives with 100 x Caster's SP
Adaptation/Amp - Now allows skill use after use in 500ms, instead of the 3000ms it was hardcoded as
WarlockWhite Imprison - has a duration of 15 seconds, to prevent overlap spam we added 18 second cooldown (Can only target enemies now)
Soul Expansion - -25% damage
Frosty Misty - -25% damage
Jack Frost - Further reduction of damage (500 + (200xSkill))
Drain Life - -25% damage
Crimson Rock - Further reduction of damage (650 + (175xSkill))
Hell Inferno - -25% damage
Comet - -40% damage, Is now actually Fire element, compared to the neutral it was originally
Chain Lightning - -25% damage
Earth Strain - Since strip bypasses FCP, Maximum of 10% chance to strip for a temporary duration. Further Reduction of damage (800 + (50xSkill))
Tetra Vortex - Further reduction of damage (330 + (150xSkill))
Recognize Spell and
Magical Amplify no longer stack. If you cast
Amplify while under
Recognize Spell it will cancel out.
Rune KnightDragon Breath - Now has a cooldown of 5 seconds (Gonna reduce AoE area) {Now damage is cut in half of what it used to be}
Hundred Spear - -15% damage, Reduced additional % based on Base Level, Now uses weapon element, slight delay
Sonic Wave - -20% damage, Reduced additional % based on Base Level
Ignition Break - -20% damage
Death Bound - Im not sure how i got it to function this way... but it now seems to amp damage recieved a tiny bit, and reflect 60% of damage.
Shadow ChaserSkills now consume the Brushes for the skills.
Triangle Shot - -30% damage
Body Paint skill immunity has been reduced. Base Level is no longer a factor.
SuraTiger Cannon - range was reduced to 1 cell, it now costs 20% Hp/10% Sp as the description says, Requires Fury status {Damage was recently reduced pending the new damage formula soon}
Ride in Lightning - -30% damage
RangerTraps - No longer effect "Friendlies", Ground Life durations increased. Max placement on most traps increased from the cap of 1.
Warg Bite - No longer causes the status "stop" as it is a Autocasted skill with bow.
Warg Bite/Strike - Are now neutral element damage.
MechanicBack/Front Slide - Added a cooldown of .5 seconds to prevent spam(same logic on thief class)
Mechanic Magic Gear moves have been nerfed on the damage factor of 1 str/dex for 1%
They now use Str/25 and Dex/25
Pending proper equipped checks before nerfing of damage calculations.
G CrossCross Impact - Now 1100% damage instead of 1400% allows other weapons instead of only Katars
Counter Slash - -25% damage
Phantom Menace - Reduced to 150%
Rolling Cutter - -30% damage, slight delay
Cross Ripper Slasher - -30% damage
SorcererPsychic Wave - AoE Neutral magic damage.
Striking - Increases Atk by 75 and crit by 5 (castable buff)
Diamond Dust - AoE Water element damage (Pending nerf/status) [Coded by Nx]
Varetyr Spear - Single target spell that has AoE Wind Damage [Coded by Nx]
Arrullo - No longer casts Deepsleep and uses Sleep instead.
Warmer - Makes you immune to Freeze and Freezing status's for duration of buff
All skills now work. (Disabled Vacuum Extreme due to sheer Imbaness)
Royal GuardMoonslasher - No longer forces sit, aswell removed the Stop status and added a Stun effect
Reflect Damage - It now divides the AoE damage reflect by an imaginary figure (6) to make this skill only worth using in mobs. (Now has toggle effect aswell as
Reflect Shield)
Prestige - Now has a formula and follows it. (Luk + Int)/7 + 5%
Spear Exclusive skills now take weapon element
Faith now gives 2000 Hp per level.
Star GladiatorHatred - Is now recastable. Everytime you cast it will clear out the stored target, Only lvl 2 works on players.
Post all suggestions below this.